5 second films

A while ago I stumbled upon this little site called 5secondFilms.com.  It’s pretty fun.  Apparently every weekday they do a 5 second film- which is exactly what it sounds like.   I think this is an awesome idea.  They get the opportunity to try ANYTHING and EVERYTHING.

It seems like there is no idea that’s off the table.  I mean, hey, they get to do another one tomorrow, so why not just try it.  Of course, this means a lot of them fail, but it also means there are some real winners in there.  That sort of unattached freedom allows them to experiment with everything.  Espeicially timing.  “When to cut” becomes all that more important when you have only 5 seconds to tell your story.

Also, what’s really fun is that they have a ‘random’ button at the top. Much cooler than searching and clicking, with the added bonus of feeling more fun than clicking a ‘next.’

Here are some of my favorites:


This one i could watch 50 times, and crack up every single time. no joke.


Excellent switch at the end. I love the way he stands up all straight and proud. Thrilled about the plants.


This one just kills me at the end. When he changes into a skateboard - with a hat. And it doesn’t even come CLOSE to landing correctly. It just cracks into the sidewalk on its side and bounces away.


This one had me going too. Like I said - when to cut. The ‘cut-just-a-split-second-too-soon from the song to finish it’s line’ is awesome.

Posted in Random | 2 Comments

Just a quick post

AMAZING!
A fox hunting in the snow:



I won’t bore people with lots of analysis, just thought I would share this since its so cool… and crazy.
What an interesting action. Also, notice the actions of the tail… unlike any tail movements I’ve seen on any animation reels - but then again, most of the time those animations are all about overlap and not about using the tail for balance and throwing your weight.

Posted in Random | 3 Comments

Shameless Self Promotion

Go see it!

It’s my first film.

Posted in Animation | 2 Comments

Some Questions

I was emailed some questions by an animation student, and I thought I should share those questions and answers here since others might be struggling with similar things.  Thanks for your interest, Shib!
(re-posted with Shib’s permission)

While filming myself acting for reference one main problem is being self-conscious, ’cause I am not a professional actor. This problem often makes the acting a bit stiff and unnatural. How do you cope with that?

There’s always lots of debate about video reference.  In my personal taste, I try not to use video reference in any major way, so my poor acting abilities don’t hinder me too much.
One way to try to overcome stiffness and self-consciousness in your acting on camera is  to be in a room all by yourself.  Close the door and be comfortable in knowing that no one is going to see you making a fool out of yourself.  You might have to keep doing it over and over and over until you start to perform naturally and lose the insecurities.  Keep the tape rolling and just keep on trying.  Some of your later takes might be golden.

For me, in terms of acting (mechanics analysis is a different story), I really would rather go to video reference last.  I plan out most of my acting without the use of video - either with thumbnailing, or more commonly, just in my head (which is a pretty stupid way to go. hah).
After I’ve figured out want I want to do in the shot (most of the major storytelling poses and expressions), then I might go ahead and record some video reference.  I’ll see if any entertaining nuances show up that I wouldn’t have thought of - perhaps a little head shake or a hand position, eye flutter or micro anticipation.  These are usually all just little things that will plus the shot - but I’m not really figuring out my acting choices from the video.  Therefore, I don’t really have to be a professional actor (thank god!).  I can find those little nuances that will add a little life to the performance, but they aren’t character-specific nuances.

If I were animating, lets say… Aladdin - if I act in front of the camera I’m still just Jacob, I am NOT Aladdin.  I can’t just use whatever I do in the video for Aladdin’s performance because it would just be an animation of ‘Jacob pretending to be Aladdin.’  I have to figure out how HE would be in the scene, not how I would be if I were in the same situation.  This is where my pre-video shot planning comes in.  Afterward I can do the video for some added nuance.

How do you decide the hand gesture, the finger positions, etc. Do you pose the fingers just making them asymmetrical or is there any psychological motivation?
Hand poses are something I find myself constantly struggling with.  When done right, they can be incredibly appealing.  Check out these awesome examples on the Spline Doctors Blog.
It’s no easy task to get something organic, natural, and believable with the hands.
In addition to achieving that, it also has to work for the character and communicate his feelings.  Hands can tell us a lot about how someone is feeling.  Are they tight? tense? interlocking fingers? holding the other hand? Is the hand drawn in close to the body or out away from the body?  All of these things communicate different types of emotional states, as well as personality types.  I’ve been reading a lot about body language and I find it useful in animation as well as general social situations.  I highly recommend the book What every BODY is Saying, if you’re curious about that stuff as well.

How do you write the whole creative process after going through it? The writings you post have a logical step by step structure, but in the course of creation many times we make decisions subconsciously.
Good question.  While working on that 11 second club piece, I wanted to actively analyze what I was thinking in order to grow as an artist and filmmaker (unfortunately, sometimes I couldn’t come up with anything other than “it feels right.”).  With that goal in mind, I had tried to scrutinize myself at every turn.  This left me with plenty of information which was then easy to arrange in kind of step-by-step structure for the blog posts.
That’s really the only time I’ve taken that approach, but perhaps I should do it more often, since I feel like I did learn a lot from the experience.
Thanks for the questions, Shib!
Posted in Animation, My work | 1 Comment

Acting Analysis - Glengarry Glen Ross

This clip comes from the movie Glengarry Glen Ross, which is a play-turned-into-a-movie with an all-star cast. Also, the play and screenplay were both written by David Mamet, who wrote the book On Directing Film which I would highly recommend. But that’s another post entirely.

Before you click the link - a word of warning:
There is quite a bit of adult language in this clip. In fact, loud, screaming swear words in the first 2 seconds (included for a reason) so PUT ON HEADPHONES!


(direct link - right click and ’save as’)
GlengarryClip.mov
~37mb, quicktime

The Setup:

Jack Lemmon, Al Pacino, and Ed Harris are all salesman in this dying agency. Al Pacino’s the only one who can sell anything anymore, the other two are has-been’s. Jack Lemmon just (finally!) made a huge sale the night before, and is more than excited to share the story with Al Pacino. Half way thru telling Pacino how it happened, Ed Harris shows up, makes a HUGE scene (the ‘why’ and ‘what’ are irrelevant here) and storms away. This clip starts just as he’s on his way out the door, distracting Jack Lemmon from his story.

The Goodies:
There’s something for everyone in here, I’m sure. But for me, it’s the amazing entertainment value that Jack Lemmon gets out of (and/or because of) his acting choices.

My favorite part is the crumb cake at the beginning. It’s like I can practically read his mind.  I don’t mean, “I know what Jack Lemmon is going to do next,” but rather, “I know exactly what the character is thinking at each moment” - which is really what any actor tries to do for his audience, right? I think he succeeds beautifully.

Pacino: …c’mon, snap out of it.  you’re eating a crumb cake…
Lemmon: ..oh yea, I’m eating a crumb cake…

He says it, but he’s not in the moment yet. He’s still thinking about Ed Harris’s ruckus, which he shows us nicely by looking back where Harris used to be:


Also, did you notice before he said “oh yea,”  he waited until Pacino had finished moving past the camera?  Always know where your audience is looking! It’s beautiful. A lesser actor might have thought, “The other actor just told me to ’snap out of it’ and also tapped my knee, I better jump outta this trance I’m supposed to be in – and quick, like I’m startled.” But Lemmon waits. There is no immediate reaction. He needs to wait until he’s back in view of the camera before he can let his character’s thoughts change.


He waits until he’s the focus again before he changes gears.

Know where your audience is looking when you change a character’s thoughts or emotions!

Pacino asks him “How was it?” to try to get him back into the moment again.  Lemmon looks back to Pacino, but didn’t hear the question. He was totally ready to say something else (his mouth puckered).  Suddenly he DOES hear the question. He must have replayed it in his head (I do that all the time).
His mouth relaxes, his eyes dart up and out, and his eyebrows raise the tiniest bit.  He’s thinking, “How WAS it?”


Everything scrunches up at the memory.  He didn’t think too highly of the crumb cake. Interesting note - the ‘big gap’ in spacing for the mouth, brows, and eyelids are all offset by one frame (at 24fps), and fire off in that order.

And like that he’s BACK into storytelling mode and loving every minute of it.

Overall throughout the whole clip you can tell, you can just TELL, that this guy is soooo enjoying telling this story. And also, how often does he hold (or go back to) that “holding out the pen” pose or the “pointing” pose (or variations of each)?  Could you get away with that in animation? I don’t know, but I think the story needs it. His character needs it. It’s like his story hangs on that alone - on holding out the pen.

My good friend Jim had some further analysis:

I really like Pacino’s reactions as well. He barely has anything to do in this scene, but it doesn’t seem like he’s slacking off. I can’t tell if he’s being completely genuine or if there’s an element of humoring the old man and his story, but regardless it feels like he’s really listening to Lemmon’s story:

And it’s interesting how Pacino mentions that Lemmon taught him but Pacino seems to be the one in control. He’s the one sitting, listening calmly (1:20 to 1:22, 1:55 to 2:01, 2:50 to 3:05), especially the way he’s sitting at the end. Really confident… and actually the part of the shot at the end with the most contrast, lighting-wise, is Pacino silhouetted by the super-bright floor. We look at Lemmon because he’s moving more and finishing up his story, but Pacino’s held pose is really strong:

Incidentally, the physical breakdown of Ed Harris’s movements at the beginning is cool. The head leads by several frames but doesn’t go much further, then the torso turns as one piece (none of this overlap the torso nonsense, he’s angry) with the shoulder leading, but again, the torso basically holds as the arm starts to come around. At frames 11 and 12 the only thing rotating is the arm and it snaps over in about 4 frames, and then the torso and the head follow through really quickly and he’s facing the camera.

Really interesting how the parts that start the move end up holding in the middle until the residual energy of the arm swing brings them all the way around. And then, his tie and briefcase in the other hand are the last to arrive. It’s also worth noting that the arc on his initial arm swing/point is terrible; almost totally flat and then it drops like a rock to his side.

His second arm swing has nice counter motion (the head rotates screen left as the arm anticipates screen right) and they reverse directions at pretty much the same time. This second motion has more of an arc to it, which makes sense because it’s a little slower than the first one. And then as he finally turns to leave, his head keeps staring at them for a few frames before he looks where he’s going.

Final note: the lighting is interesting, particularly in that Lemmon’s hands are often partially in the dark (and at times completely black) and yet we can still read his gestures well (”see it and take it” from frame 850 to 1000). It’s hard to imagine an animated shot that would end up with lighting that left the hands so hard to see. Maybe it just wouldn’t read as well.

Alright, that’s it for now. Maybe I’ll post more of these in the future.
Posted in acting | 2 Comments
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